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Map Corrections for "Omaha Beach" & "Dead man's Corner"
12 Apr 2026 03:33 - 12 Apr 2026 03:44 #87
by Swiss
Map Corrections for "Omaha Beach" & "Dead man's Corner" was created by Swiss
I've corrected both maps, "Omaha Beach" and "Dead man's Corner". Unfortunately, a minefield on "Omaha Beach" Map was incorrectly configured, sorry for that. On "Dead man's Corner" I had to add minefields to all allied spawn zones - even though I'm not a fan of them. As mentioned, I'm absolutely not a fan of minefields, especially not for protecting spawn zones. First, it's extra work that wastes my time (unnecessarily); second, these minefields are another potential source of errors on the map; and third, each additional minefield requires game resources. Unfortunately, there are players on the server who don't understand, or don't want to understand, the difference between an "open" map and a "normal" map.
- "Open" maps (usually "fun maps") don't really have any rules; spawn zones are generally unprotected, you can run around like Roger Rabbit and shoot your gun until the barrel glows, throw grenades, blow yourself up.. if you like, deliver pizzas... whatever..
- "Normal" maps usually have spawn protection; for the sake of fair play, you shouldn't kill players in the spawn area or just run around like a madman mashing the fire button. Normal maps are "team play maps," usually have a tactical component, and require a minimum of strategic thinking. I actually assumed that players on our server mostly were aware of this, but unfortunately, that doesn't seem to be the case...
Last edit: 12 Apr 2026 03:44 by Swiss.
The following user(s) said Thank You: VoxDeiHonduras
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13 Apr 2026 01:27 #91
by VoxDeiHonduras
Replied by VoxDeiHonduras on topic Map Corrections for "Omaha Beach" & "Dead man's Corner"
Hoy lo probe y estuvo muy bueno
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13 Apr 2026 21:04 #97
by Player2
Replied by Player2 on topic Map Corrections for "Omaha Beach" & "Dead man's Corner"
Thanks Swiss, your work is much appreciated! you do a great job, really
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